Resume
SKILLS
• Expert film and game knowledge of hard surface modeling and UV layout
• Mastered skills in creating physically based rendering (PBR) textures for game engines and production rendering
• Vast knowledge of lighting for a 3D environment
• Experience with multiple render engines in addition to setting up and managing network rendering
• Experience with compositing video and still images
• Basic game play and environment design knowledge
• Experience with Motion Graphic design
• Ability to work under pressure and balance deadlines and resources with style and quality
• Excellent sense of composition, proportions, color and a good eye for detail
• Self-motivation, good communication skills, focused and a great team-player
• Ability to take direction and criticism well
SOFTWARE EXPERIENCE
3DS Max, Maya, Substance Painter, Marvelous Designer, Zbrush, After Effects, AutoCAD, Unity, Unreal, Perforce, Sourcetee, Mental Ray, Arnold, Softimage
EDUCATION
New York University: Bachelor of Science in Digital Communications and Media
WORK EXPERIENCE
SENIOR 3D ARTIST - D2|TEAM-SIM
04/2020 - Present: Somerset, NJ
Create military and commercial 3D assets to work within virtual and/or augmented reality environments
Establish a PBR workflow and style guide for multiple projects
Lead artist on project standards and workflow
Conduct regular quality reviews and provide artist feedback
Leverage 3DS Max for modeling, unwrapping, rendering and animation
Adobe Photoshop and Substance Painter for image manipulation and PBR texture creation
Adobe After Effects for motion graphics design.
Gather reference and texture assets through photography, digital video, and narration
Game asset integration utilizing Unity
3D SENIOR ARTIST - WISENGINEERING (DIGITAL REALITY LAB)
03/2019 - 03/2020: Dover, NJ
Model, texture and integrate environment, props and character assets into a VR setting
3D asset development utilizing 3DS Max, Zbrush, Marvelous Designer, Maya Photoshop and Substance Painter
Developed a workflow for creating highly detailed character clothing optimized for a gaming environment
Design and model an environment level and props for Unreal 4
ART ASSET DEVELOPER - WISENGINEERING
06/2011 – 08/2019: Picatinny, NJ
Contract – Gaming, Interactive Technologies, and Multimedia (GITM); US Army
Reverse engineer military equipment to work within a gaming environment for training purposes
Create and integrate key elements through modeling, unwrapping, texturing, and lighting
Leverage software such as 3DS Max and Maya for modeling
Photoshop and Substance Painter for image manipulation and PBR texture creation
Gather reference and texture assets through photography, digital video, and narration
Game asset integration utilizing Unity
Conduct physical measurements, basic drafting, 3D scanning,
Conduct weekly quality reviews of other team member’s work and progress
FREELANCE: 08/2009 – 06/2011
3D ARTIST - THD
New York, NY
• Model, light, texture and animate key elements for a series of Exxon television commercials utilizing 3D Studio Max, Mental Ray and V-Ray
3D ARTIST - 1STAVEMACHINE
New York, NY
• Model, texture and light Nike sneaker for Television commercials proposal using 3D Studio Max, Mental Ray
3D ARTIST - MLB NETWORK
Secaucus, NJ
• Model, texture, light and animate on-air broadcast graphics using 3D Studio Max, After Effects, Photoshop, Mental Ray and V-Ray
3D/ MOTION GRAPHICS ARTIST - HERMANN ADVERTISING
Annapolis, MD
• Model, texture, light and animate a series of short animations utilizing After Effects, 3D Studio Max, Photoshop, Mental Ray
LEAD 3D ARTIST AND CAD SPECIALIST - TIM HUNTER DESIGN
12/2005 – 08/2009: New York, NY
• Organic and hard surface modeling with 3D Studio Max
• Texture mapping of organic and non-organic models
• Multiple render pass compositing using After Effects and Photoshop
• Lighting with Mental Ray, Photometric and standard lighting systems
• Basic model rigging and animation
• Managing and maintaining render farm utilizing Autodesk's Backburner
• Thematic architectural drafting and 3D modeling using AutoCAD
• Maintain and enforce company CAD Standards.
• Motion Graphic design utilizing Adobe After Effects
LEAD DRAFTSMAN/ GRAPHICS SPECIALIST - CORE STATES ENGINEERING
09/2002 – 12/2005: Somerset, NJ
• Create store re-branding graphics and rendering compositions
• 3D photo composition
• Coordinate building and site layout with project managers and Architects
• Conducting precision onsite surveys and field verification
• Architectural backgrounds/ floor plans
• Site plan creation with AutoCAD Civil Design software
• 2D site renderings utilizing AutoCAD and Photoshop
• Enforce and Maintain company CAD standards throughout multiple company offices
3D ARTIST - IO-MEDIA
03/2001 – 09/2005: New York, NY
• Responsible for modeling, texturing, lighting, rotoscoping, and logistical construction phasing using: 3DS Max, Softimage 3D, AutoCAD and Photoshop